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Advanced Mine

This program assumes that the mines trigger switches are on pins A2 & A3.
When one of the switches is triggered we will either add or remove health from the robot.
The RGB LEDs are connected to Port C:

RED C1
GREEN C2
BLUE C3

The color values for the /color variable are:
The port C values say which port C pin will be on for a given color.

Color no
0 off
1 Red. C1
2 Green C2
3 Blue C3
4 Cyan C2 C3
5 Purple. C1 C3
6 Yellow C1 C2

Program


---

Advanced Mine Program

---


prog_vars =


d/triggers 0

d/health 10

d/trig_result 0

d/flashes 0

d/start_time 0

d/run_time 0

prog_vars.


prog_start =


"Mine Start"

/start_time /uptime

-- Setup the trigger for pin A2 & A3

btp a2 do_boom

btp a3 do_boom


prog_start.


prog_loop =

-- Calc run time

sub /uptime /start_time -> /run_time

-- Check if we are dead >>>>>>>>>>>

any /health <= 0 ->

-- Dead

"XXXXXX WE DIED XXXXX"

repeat 10 -> tg c1|d50

exitprog

enda.


-- Exit

any /triggers > 10 -> exitprog

any /run_time >= 60 -> "Time up"|exitprog



prog_loop.



do_boom =

---

The mine is triggered work out the health or damage.

---

/flashes 0

-- Get a new random number between -6 and 6.

rand -6 6 -> /trig_result


-- Update the health var

add /health /trig_result -> /health

-- Check for negative health, if so flash 4 times.

any /trig_result < 0 -> /flashes 4

inc /triggers

print "Trig /triggers TR /trig_result Health /health flash /flashes"


set_color /health /flashes


do_boom.


set_color /color 0 /led_flash 0 =

---

Colors

0 off

1 Red

2 Green

3 Blue

4 Cyan c2 c3 on

5 Magenta c1 c3

6 . Yellow c1 c2

---

-- All c off

coff

-- Get abs version of color

abs /color -> /color

repeat /led_flash ->

-- Set the color on Port C

ant /color ->

= 1 -> c1 1

= 2 -> c2 1

= 3 -> c3 1

= 4 -> c3 1|c4 1

= 5 -> c1 1|c3 1

= 6 -> c1 1|c2 1

-> c1 1|c2 1

ant.

d250

-- any /led_flash > 2 -> d250

-- any /led_flash < 2 -> d1000

coff

repeat.


set_color.

prog_stop =

print "Bye"

-- clear the buttons

rstb

prog_stop.


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